“The maid’s story is done. But the spy’s… perhaps a prequel from the Duke’s POV?”

Obtained by pickpocketing the Head Butler or finding it in the hidden basement compartment.

In the final scene, Elara stands at a crossroads. The Duke offers her a new identity and a place at his side as an equal partner in rebuilding. She declines—not out of rejection, but out of need for freedom. The final shot is Elara walking away from the burning manor at dawn, removing her maid’s cap and letting it fall to the road.

Some users find the "energy" or "stamina" systems—common in these types of games—to be restrictive, sometimes slowing down the pace of the story significantly. Community Consensus