Gamemaker Studio 2 Gml Verified
| Variable | Purpose | |----------|---------| | x , y | Position | | hspeed , vspeed | Horizontal/vertical speed | | image_speed , image_index | Animation control | | sprite_index | Current sprite | | object_index | Object type | | alarm[0..11] | Countdown timers | | mouse_x , mouse_y | Mouse coordinates |
Don't write 500-line Step events. Use an Enum and a state variable. gamemaker studio 2 gml
If you want to start coding a character like Elara right now, place this in the of your player object: | Variable | Purpose | |----------|---------| | x
Use this for HUD (health, ammo, score).