Rtgi 0.17.0.2 — Release
The shader relies on your game's depth data. For it to work, you must disable in-game Anti-Aliasing (MSAA) and occasionally other post-processing effects that might conflict with depth buffer detection. Step-by-Step Setup Guide
Depth buffer auto-detection has improved. In Hogwarts Legacy , Resident Evil 4 Remake , and Starfield , RTGI found the correct depth buffer on first launch without manual COPY_DEPTH tinkering. rtgi 0.17.0.2 release
While this version was part of a broader beta cycle, it was notable for several implementation details: The shader relies on your game's depth data
Credits and attribution
: While it uses ray tracing techniques, it runs on the software level via Resident Evil 4 Remake