Race 07 Graphics Mod =link=

The car physics cannot be changed without breaking online compatibility, but the visual models can.

: Community members recommend replacing standard "EMAP_PAINT" files with less shiny alternatives (like those from the Power and Glory mod) to give car paint a more realistic, less plastic-like finish. How to Install ReShade for Race 07 race 07 graphics mod

void main() vec3 skyTop = vec3(0.12, 0.25, 0.55); vec3 skyHorizon = vec3(0.85, 0.75, 0.65); vec3 sunDir = normalize(vec3(1.0, 2.0, 1.0)); float sunIntensity = max(0.0, dot(normalize(worldPos), sunDir)); vec3 finalColor = mix(skyHorizon, skyTop, worldPos.y) + pow(sunIntensity, 32.0) * 1.5; gl_FragColor = vec4(finalColor, 1.0); The car physics cannot be changed without breaking

| Setting | Default | Modded Recommendation | | :--- | :--- | :--- | | | High | Ultra (You have the HD pack) | | Track Detail | Full | Full | | Shadows | Medium | Medium (Let the shader mod handle them) | | Special Effects | High | Low (Old particle effects look bad; disable them for clarity) | | Anti-Aliasing | Off | Off (Let ReShade SMAA handle it) | | Vsync | Off | On (To prevent screen tear in the UI) | vec3 skyHorizon = vec3(0.85