Reshade Rtgi 0.36.1 Page
If you just want something that works without tweaking:
Improved accumulation of lighting data across frames to minimize the flickering common in screen-space solutions. Reshade Rtgi 0.36.1
: RTGI relies entirely on depth data. Within the ReShade menu, use the Display Depth If you just want something that works without
represents a significant milestone in the evolution of Marty McFly’s (Pascal Gilcher) groundbreaking Ray Traced Global Illumination shader for ReShade. Often referred to as "Screen Space Ray Tracing," this specific version remains a popular reference point for users seeking to bridge the gap between traditional rasterized graphics and modern ray-traced lighting without requiring hardware-specific RT cores. What is RTGI 0.36.1? Reshade Rtgi 0.36.1
Quality: High Radius: 0.65 Bounce Intensity: 0.9 Bounce Saturation: 0.4 Ambient Occlusion Mix: 0.5 Temporal Amount: 0.75 Edge Threshold: 0.15