However, based on the context of , you are almost certainly referring to the mid-to-late game mechanic regarding Staff Management and Workload .
, the number often refers to community-curated spreadsheets or specific version-based walkthroughs (like version or 1.7.x ) that list the dozens of optimal topic and genre combinations . game dev tycoon guide 176
| Role | Primary Skill | Secondary Skill | Training Focus (Weeks 174-176) | |------|---------------|-----------------|--------------------------------| | Lead Designer | Gameplay | Story | Speed +5% | | Lead Tech | Graphics | Engine | Pre-rendered 3D (mandatory) | | Lead Artist | 2D Art | Sound | Adaptation to 3D | | Junior | (None yet) | Debugging | AI Logic (prep for next year) | However, based on the context of , you
Success in Game Dev Tycoon is relative. The game judges your new release against your . The game judges your new release against your
Ensure your staff is fully rested. Tired employees produce fewer bubbles and lower-quality work .