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Reshade Ray Tracing Shader Rtgi 0.33 Jun 2026

Released around August 2022, version 0.33 introduced several significant technical improvements: Motion Vectors Integration

In this context, it’s not hardware-accelerated ray tracing (like NVIDIA RTX or AMD’s ray tracing). Instead, it’s a screen-space effect that traces rays using the game’s depth buffer and color data to compute lighting, reflections, and ambient occlusion. Reshade Ray Tracing shader RTGI 0.33

To use RTGI 0.33 effectively, you typically need the following: ReShade with Full Add-on Support Released around August 2022, version 0

If you see "boiling" white noise on faces or walls, reduce your "Ray Count" and increase "TAA Strength" . If you see inverted shadows (light inside dark corners), your depth buffer is reversed—toggle RESHADE_DEPTH_INPUT_IS_REVERSED in the preprocessor definitions. If you see inverted shadows (light inside dark

With version 0.33, Marty McFly has proven that software ray tracing is not dead; it is just getting mature. If you haven't looked at ReShade in a year, go update your preset. The grain is gone. The future (of modding) is bright.

Unlike standard shaders that just darken corners (SSAO), RTGI simulates light bouncing. It allows light to "bleed" from bright surfaces to dark ones.

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