Citra Shader

: When a game encounters a new shader, Citra must recompile it for your specific graphics API— OpenGL, Vulkan, or DirectX Persistence : Once a shader is compiled, it is saved to a Disk Shader Cache

Long-term goals for shader emulation:

: Corrupt shader caches are a common cause of Citra crashing on launch. Deleting the contents of the citra shader

As you play, Citra converts the original 3DS instructions into a format your GPU understands. This process can cause "stutter" the first time a new effect or area is loaded. 2. Eliminating Performance Lag : When a game encounters a new shader,

It begins with the , a ghostly grid of green lines stretching across a void of flat black. This is the skeleton, the math before the magic. But the geometry is unstable; the walls of the dungeon are jagged, the hills are sharp pyramids rather than rolling slopes. It is raw, unfiltered data waiting for an interpreter. But the geometry is unstable; the walls of

Enable this to save compiled shaders to your storage. Once a shader is saved, the game will load it instantly the next time you visit that area.

If you want your Citra games to look like a paper drawing or a stylized animation, you are likely looking for .