**If you choose to Show Mercy**
if state == "PLAYER_TURN": # Draw menu for i, opt in enumerate(menu_options): color = (255,255,0) if i == selected_option else (255,255,255) text = font.render(opt, True, color) screen.blit(text, (100, 200 + i*50)) Undertale Boss Battles Script
// In enemy take-damage script if (attacking_sans) if (random(100) < 90) // 90% dodge rate damage = 0; show_text("* miss"); **If you choose to Show Mercy** if state
And for the Genocide Route, the boss scripts must detect global.kill_count >= area_threshold . For example, Sans’s final judgment script: def defend(self): self
, 500);
The game’s combat system—turn-based RPG commands mixed with real-time "SHMUP" (shoot 'em up) dodging mechanics—is brilliant, but it is the context of the boss fights that makes the game a masterpiece. Let’s break down the script of Undertale’s boss design and how it redefines player agency.
def defend(self): self.defense = random.randint(1, 10) return self.defense