Community patches have balanced the notoriously broken difficulty spikes, ensuring that "Instant Kill" moves are harder to pull off, making duels more about skill and less about exploiting the AI. Furthermore, modders have unlocked weapons previously restricted to NPCs, allowing players to finally wield the unique blades of the main antagonists with their special, unobtainable movesets.
Let's start with the game-changer. This mod adds a proper save/load menu to the title screen. You can now have 20 different ronin running around Amihama simultaneously. No more losing your "Sword Saint" build because you wanted to try a "Pacifist Chef" run.
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Community patches have balanced the notoriously broken difficulty spikes, ensuring that "Instant Kill" moves are harder to pull off, making duels more about skill and less about exploiting the AI. Furthermore, modders have unlocked weapons previously restricted to NPCs, allowing players to finally wield the unique blades of the main antagonists with their special, unobtainable movesets.
Let's start with the game-changer. This mod adds a proper save/load menu to the title screen. You can now have 20 different ronin running around Amihama simultaneously. No more losing your "Sword Saint" build because you wanted to try a "Pacifist Chef" run.