Work was plagued by scope creep. Originally, the game had multiple playable characters (including a mage and a warrior). By mid-1997, management forced a focus solely on the thief, . This “dark project” software work required scrapping 18 months of partial code. The result? A laser-focused stealth system that felt revolutionary.
The (investors, fellow devs, or potential customers) Any specific tech you want to hint at dark project software work