Imagine a neutral human face. That is your . Now, imagine that same face smiling, but with the exact same vertex count and topology. That is a Morph Target .
If you are rolling your own system, keep these rules in mind: morph target animation new
—has long been the backbone of facial animation and organic transitions in 3D graphics. By interpolating between a "base" mesh and one or more "target" meshes, creators can simulate complex muscle movements without the overhead of a traditional bone rig. Imagine a neutral human face