Udemy Complete Game | Character Workflow 01 And 02 2021

The first phase of the workflow focuses on . This is where the artistic "soul" of the character is born. Using tools like ZBrush, the process begins with primary forms—focusing on anatomy, silhouette, and proportions. Once the base body is established, the focus shifts to secondary and tertiary details, such as skin pores, fabric wrinkles, and hard-surface armor elements.

The course teaches you how to set up an Animation Controller and prefab the character. You will learn about LODs (Level of Detail) to keep mobile frame rates high. udemy complete game character workflow 01 and 02