The Halo franchise has always prided itself on a rich, interconnected lore. Spartan Strike abandons this wholesale. The framing device is that you are a trainee inside a War Games simulation, reliving the battles of Halo: Combat Evolved Anniversary (specifically the level “The Pillar of Autumn”) and the New Mombasa campaign from Halo 2 . The protagonist is a blank slate. The antagonist is… a rogue AI fragment that appears in two text-dump cutscenes. The game’s climax involves you securing a “smart AI” from a crashed ship, and then the credits roll. There is no resolution, no character arc, no connection to the broader Halo universe beyond name-dropping characters (Sergeant Johnson appears via voiceover).
The game’s controls are its most interesting failure-turned-feature.
, released in 2015 as a follow-up to Spartan Assault , is a top-down twin-stick shooter that proves the Halo formula works surprisingly well even when you pull the camera back 30,000 feet. A Tactical View of the Human-Covenant War